And this is also a way to ensure people don't ask me. I don't want to have tons of false bug reports. This way, we can ensure bug reports are legitimate and not caused by wrong configuration and such. Currently, especially during alpha/beta, I want the highest of quality modpacks to have the Erebus when they desire. So, you are saying, technically Azanor is breaking it too? And every modder that doesn't want their mod to be distributed completely everywhere is too? Wait till you run into a pack of Wasps :3. Many people seem to get shivers from our models, and that is the intention. I'm glad they do! We try to make the Erebus models look somewhat realistic, while remaining truly ''minecrafty'', and I think we have done that quite nicely. (?) A new, RF-using, smelting possibility: the Redstone Umberoven. TE3 custom recipes, so various Erebus objects have a use outside of the basic stuff. Basically, anything useful to OreDict should be OreDicted. Ofcourse, all Wood is registered in the OreDictionary, and so are Umberstone and Umbercobble. ~ Most items, blocks and mobs have TC4 aspects. Any other mods that uses OreDictionary and these ores are, ofcourse, supported too. This means that Tinker's Construct is fully supported ore-wise, and IC2 + TE3 + FZ are also almost fully supported. The ores named above can, seperately, be turned on in the config file, so you can find these ores in the Erebus. I feel that, on the FTB fora, it is appropriate to name which mods are supported/integrated. After we add the initial part of it, we will probably overhaul it at least once in this branch, as we have a lot of complicated and fun plans for it. One of these random upcoming things is Dave's beloved bee system, which can be used to farm Honey, and eventually most crops, really. We add random things to spice up the world. Ofcourse, we also branch off a lot of the time. Think of it as Modular Powersuits and Enchantments, but with some more different things and lots of other fun stuff. One of the main uses for this multiblock structure will be to craft and animate the Reinforced Exoskeleton Armour with a variety of upgrades. We also want to overhaul that tool, to require you to sacrifice mobs to regain the life force that is needed to perform these rituals. This new system will be a bit magical, ofcourse, as it requires the Wand of Animation to function. We included Altars already in the 0.1.x branch, but we want to expand on this concept by adding a crafting altar of sorts. However, we thought most of it was a bit too easily obtainable, so we wanted to add a special crafting mechanic that made these powerful items both hard to get and fun to create. In the 0.1.x branch, we added a lot of sweet content. Each boss will drop a special item of its own, to make them all worth defeating instead of simply doing it for the experience. Each boss will provide a new challenge, taking inspiration from the Mutant Creatures mod and the Twilight Forest Lich, to make some require tactics, others require puzzling, and others simply for bashing. Not all dungeons will have a boss, but the major ones will. We plan to add a variety of special dungeons, based on either real-life insect-made structures, fantasy-esque arthropod nests or lore-related temples and ruins. No matter how fun exploring the terrain is, nothing beats the excitement of finding a never-before-seen dungeon. More mobs, special like this one, can be expected very soon. It is a passive mob, but still does much more than most hostile mobs do. Dave has been doing lots of work on mobs with interesting AI, that do much more than simply bumping into you. Ofcourse, all biomes will include new mobs. We have been working our butts off to add more variety to the terrain gen, including more special worldgen conditions, better ore distribution (not as ''everything is everywhere'' as it is now) and lots of new plants and trees to collect. Biomes and mobs are two major parts of the mod. Here a brief overview of what the 0.2.x branch will include. The 0.0.x branch was crap, the 0.1.x branch was random and directionless, but the 0.2.x branch should finally include many long-awaited features, and also features nobody asked for that we just want to implement ourselves. The 0.2 update news and sneakpeeks segmentĠ.2 will hopefully finally push the Erebus in the right direction. It has been balanced to provide quite the challenge, with stronger (and more) hostiles, but also a bunch of powerful gear to help you survive. The Erebus is a mod about giant invertebrates, and it takes place in a vibrant, underground world with various biomes and a ton of stuff to do (and we are not nearly finished). Even though it is an alpha mod, it is quite stable. It has come a long way, has known many developers, and is currently at a state I would call ''stable''. My name is Dylan and over the past 1.5-2 years, I have been working on a dimension mod called the Erebus.
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The largest earthquakes in historic times have been of magnitude slightly over 9, although there is no limit to the possible magnitude. That's why shallow earthquakes are more common and more dangerous, because the shallower an earthquake, the more damage to surface structures it can cause. The deeper the earthquake, the more powerful it is, but it is also far less likely to reach the surface. We know that earthquakes can originate at various depths within the Earth's solid core. A magnitude 7 earthquake ruptures a fault area of about 1000 km2 or about 50 km long and 20 km wide.Īlso depth is an important factor influencing earthquake severity. Hence the larger the rupture area, the larger is the earthquake. The size of an earthquake is not only a function of the amount of displacement but also the area of the fault plane that ruptures. Tectonic earthquakes can range in size from magnitudes less than zero, resulting from fault slippage of a few centimetres, to the largest events (magnitude greater than 9), where fault displacements are on the order of many metres. Video: How things work: How Does the Richter Scale Work? Highest magnitude ever recorded The amount of energy released increases 31.7 times between whole number values. That is, the wave amplitude in a level 6 earthquake is 10 times greater than in a level 5 earthquake, and the amplitude increases 100 times between a level 7 earthquake and a level 9 earthquake. In the case of the Richter scale, the increase is in wave amplitude. In other words, a two is 10 times more intense than a one and a three is 100 times greater. The Richter scale is a base-10 logarithmic scale, meaning that each order of magnitude is 10 times more intensive than the last one. Adjustments are included for the variation in the distance between the various seismographs and the epicentre of the earthquakes. The Richter magnitude involves measuring the amplitude (height) of the largest recorded wave at a specific distance from the seismic source. The magnitude of an earthquake is determined using information gathered by a seismograph. Image: Richter Scale of Earthquake Energy Three employees of a Starbucks coffee store near Georgetown were found brutally slain yesterday morning, sending shock waves through a community generally immune from such violence. The bodies of night manager Mary Caitrin Mahoney, 25, Emory Allen Evans, 25, and Aaron David Goodrich, 18, were found at 5:15 a.m. Send an eGift For your enjoy-mint Hooray for our newest cooler-than-cool Chocolate Java Mint Frappuccino blended beverage. Surprise her with a Starbucks eGift this Mother’s Day. in a back room of the store at 1810 Wisconsin Ave. Starbucks Coffee Company For the bestest Mom ever Let her know how much she’s loved. NW, in Burleith, just north of Georgetown, police said. An employee arriving for work found the bodies. The distraught employee ran from the store and flagged down a passing Metro bus, screaming that people had been shot, according to a police supervisor. The driver of the bus notified police.Įvans started working at the store part time about three weeks ago, and Goodrich had been hired several months ago, friends and relatives said. No money was taken from the store, police said.Ī police source at the scene said detectives were working "a solid lead" and examining whether a former employee might be involved. "We are definitely checking that out," he said. In response to the slayings, an official for Starbucks announced that security guards have been added to several local stores for an indefinite period. Police believe the slayings took place about the time the store closed at 8 p.m. Several bullet casings were recovered at the scene but no weapon was found, according to a homicide detective. Howard Schultz, chairman and chief executive of Starbucks Coffee Co., the Seattle-based chain, broke off a vacation and flew to Washington on a chartered jet, said Dean Torrenga, Starbucks regional director for the mid-Atlantic region. play multiplayer platformers, RPGs and adventures others made, join friendly PvP, and create worlds and games yourself (Please enable JavaScript & cookies. Manyland is a 2d sandbox browser MMO game. Schultz met with employees from the Wisconsin Avenue store. Starbucks A cafe to chat and meet friends. It supports the import of 22 3D file formats such as 3D Max. This is the light edition of CopperCube, limited to 10 scenes per file, but otherwise, it is fully functional: And it can be used to convert 3D models to WebGL or Flash Stage 3D / Molehill. How to use Realtime Shadows This tutorial shows how to use dynamic realtime 3d shadows in your game, and also gives a short overview of the other lighting techniques in CopperCube.Read more. It is intended to be used for creating 3D educational programs, architectural visualizations, military simulations, product configurators, games, e-learning applications and 3D prototypes. Creating a First Person Shooter Game This tutorial shows how to create a first person shooter game - or ego shooter - without programming.Read more. Replacing Player with the name of the player node, and 0 with the amount of speed you want for each command. Whether this is 3D Engine for first person shooters etc., is it possible to make a 2D fighting game with 3D models, which will look like Mortal Kombat 11 and Tekken 7 Of course it will require a certain knowledge in the brain, but regardless. For both, add the 'Change Variable' action, and use the following Player.movementspeed 0. Simply import your 3D models, specify camera controllers and behaviors, and hit 'publish'. Add two On Key Pressed behaviors, set one to left up and one to pressed down. There are limitations with the current version, notably each world is only one chunk (16x16x128), because generating and rendering each chunk mesh takes a long time, around ~2.5 to 5 seconds, effectively making rendering chunks at runtime impossible (or incredibly annoying for the player to deal with the constant, long lag spikes caused by the mesh generator), but pre-generating more chunks at the start is possible, though it will increase the initial loading time significantly.CopperCube is a 3D editor for creating interactive 3D applications or simple games for Flash / Stage 3D, WebGL or as application. Needs actual gameplay, but if I find the project files, I'll provide links to download for them. V : Toggle noclip camera (Creative mode / Debug mode) An old game I worked on using Coppercube.5.0 and newer, BMSKiwi: Third person shooter player: This lets an object behave as in a third person shooter mode (shadow run style): Rotates the character to where the mouse is, moves with cursor keys. Q (+Shift) : Drop selected item / block Can be called from anywhere in the window to execute the listed CopperCube actions.First Person demo created with Coppercube 6. SISTEMA DE INTERAÇÃO COM OBJETOS COPPERCUBE. 1-9 / Mouse Wheel : Change selected hot bar slot character creation, animation, third person shooter, Test on CopperCube Game Engine.RMB : Place / Interact / Craft (Inventory menu).Saving and loading support (+ Autosaves).Procedurally generated islands with different biomes.This tutorial shows how to create a first person shooter game - or ego shooter. dark corridors(a coppercube game prototype) 0 01:03. coppercube 6.5.1 how to create your own weapons assets free beginners pc tutorial. The game contains randomly generated islands with caves, biomes, ores, tools etc. CopperCube is a very easy to use 3D app authoring system, and game engine. coppercube 6.6 attach a sword to your first person characters setup + project download. Originally made to test out CopperCube engine's capabilities in handling voxel-based interactable environments similar to games like Minecraft, then expanded upon for a "clone" themed CopperCube game jam. Built a game for CopperCube and want to support mods Try mod. If you’re planning on seeing Drawn to Life next time you’re at Walt Disney World, or just looking for things to do in Orlando beyond theme parks, here are some fun facts and tips to know before you go. (March 3, 2020) Cirque du Soleil Entertainment Group and Disney Parks, Experiences and Products are excited to reveal two acrobatic acts and the set of Drawn to Life, the highly anticipated, new family friendly show coming to Walt Disney World Resort in Lake Buena Vista, Florida. Determined to finish the drawing, her journey unfolds through acrobatic acts showcased alongside classic Disney characters who help Julie finish the animation. Drawn to Life is a Cirque du Soleil show at Disney Springs West Side at the Walt Disney World Resort in Lake Buena Vista, Florida.It is a contemporary circus performance featuring acrobats, gymnasts, and other skilled performers. Drawn to Life presented by Cirque du Soleil & Disney is scheduled to open on Nov. People and objects move about the stage - and through the air. DRAWN TO LIFE's stagecraft and special effects are second to none. Created by Cirque du Soleil alongside Walt Disney Imagineering and Walt Disney Animation Studios, the show tells the story of a girl named Julie after she finds an unfinished animation made by her father, a Disney animator. The iconic white tent theater at Disney Springs is buzzing with activity once again as Cirque du Soleil artists are returning to the stage to train and rehearse for a spectacular new show. Get closer than ever before to a circus of astounding magnitude at Treasure Tavern Theaters newest. Read our full review of Cirque Du Soleil's New DRAWN TO LIFE show. It’s no surprise that Walt Disney World knows how to put on a show, and in the midst of its 50th-anniversary celebration (a bonafide party throughout its theme parks and resorts) it’s taking it up a notch with Drawn to Life, a new Cirque du Soleil show that debuted last week at Disney Springs in Orlando.Īs you might expect, the performance is a super-charged event with a heavy dose of Disney-brand magic and death-defying acrobatics. We also want to see if it will have an engaging story, and if the open-world will be fun to explore, or if it will only be an empty huge world. People are mainly focused and interested in combat, but a game is much more than that. We are happy to officially announce today that Lost Soul Aside is. As of now, there is not much information regarding what the game will be about, all we know is that you will play as Kazer. In Lost Souls Aside the combat looks amazing already, now we can only wait to see just how it will play, and if it will have fluid and smooth gameplay. That is until today when Bing Yang confirmed that Lost Soul Aside will be getting a PS5 release alongside PS4. Lost Soul Aside is a game that was announced back in 2016. Your companion the crystal dragon can transform into different types of weapons for you to wield, and Kazer can also use special abilities to help him in combat. Fights look like they will be challenging, as you will need to dodge enemy attacks, and find your opening to deal as much damage as possible, and look cool while doing so. The protagonist Kazer accidentally merged with the monster Arena. For fans of the hack n’ slash genre, this game looks simply amazing. Summary: After the war ended ten years ago, an unknown monster appeared in the world. Lost Soul Aside will have fast-paced and frantic combat, with cool-looking combos, and amazing visuals. Three-Point Landing: Kazer does one at the start of the 2017 gameplay demo.Sword Lines: Gameplay trailer shows that sword wielded by Kazer leaves a blue. Game details have been leaked about the game, spreading the rumor until it was confirmed at E3 2017. Released in November of 2014, this game is mostly aimed at younger audiences.Ī Super Mario and Rabbids crossover game that has been in production since 2014. Here, the players can play various mini games in the cutscenes of the episodes from the show. Rabbids Invasion: The Interactive TV show is the eighth installment of the franchise for the Xbox One, Xbox 360 and Playstation 4. Rabbids Invasion- The Interactive TV show The game received very negative reviews from game critics for its board-game style format and the multiplayer mode that only supports two players at a time. The Rabbids decide to take over an amusement park and the player can help the Rabbids invade all of the attractions through various minigames that take complete functionality of the Wii U gamepad. Rabbids Land is the seventh installment in the Rabbids series released exclusively for the Wii U console. Through various mini games, the player can interact with the Rabbids by slapping them, kicking them, stomping on them among other interactions. In this game, the Rabbids invade the player's living rooms via augmented reality. Unlike the first five Rabbids games, Alive and Kicking was released exclusively for the Xbox Kinect. It was originally named Raving Rabbids Alive and Kicking, but for unknown reasons the word " Raving" was dropped out of the game. Rabbids: Alive and Kicking is the sixth installment in the Rabbids series. The game was not well received by fans and was highly criticized for the return to its party roots. The Rabbids encounter a time machine, which looks like an ordinary washing machine, and innocently use it to travel back in time to various time periods and accidentally change the course of history. Raving Rabbids: Travel in Time is the fifth installment in the Rabbids series, and unlike Rabbids Go Home, it returns to the party genre. The game was well received by critics, gamers and Rabbids fans, and has led to many speculation that the Rabbids series could possibly develop more adventure games for the Rabbids. The humans eventually become tired of the Rabbids stealing all of their belongings so they soon revolt and put on exterminator-like-rubber suits and become Verminators, hoping to completely eliminate the Rabbids and get back all of their stuff. The Rabbids then decide to return to their home by building a huge pile out of human objects such as human clothes, traffic cones and cows tall enough to reach the moon. The Rabbids grow bored of being on Earth and suddenly have a strange idea that they come from the moon. Rabbids Go Home is the fourth installment in the Rabbids series, it is the first game to not be a party game as well as the first game to not feature Rayman at all. Unlike the first two installments of Rayman Raving Rabbids, Rayman is not playable and only appears in the game's cutscenes. The Rabbids then decide to invade the world of television and annoy Rayman in the process. The Rabbids are zapped by lightning and are imprisoned inside Rayman's TV set. Rayman Raving Rabbids: TV Party is the third installment in the Rabbids series, it basically picks up where Raving Rabbids 2 left off, the Rabbids are chasing Rayman, possibly because they found out he wasn't a Rabbid in the previous game. Both Rayman and the Rabbids are playable, putting more focus on the Rabbids than on Rayman. Because this sequel has no ending cinematic, it is never shown how the Rabbids find out if Rayman is an impostor. Rayman disguises himself as a Rabbid and infiltrates their headquarters, hoping to stop the invasion. This time, the Rabbids grow tired of invading the glade of dreams, so they set out to invade the human world. Rayman Raving Rabbids 2 is the second installment in the Rabbids series, however, the plot and gameplay focuses more on the Rabbids as they are now playable characters. The Rabbids will put Rayman through a series of trials (mini-games), Rayman must win them all in order to obtain the plungers and use them as a ladder to escape from his cell. The game follows Rayman having a peaceful picnic with a group of baby globoxes, suddenly, three rabbids pop out of the ground, kidnap them all and imprison them in a huge Colisseum. Rayman Raving Rabbids is the first game in the Rabbids series, it was originally a spin-off of the Rayman franchise, but the main antagonists, the Rabbids, become breakout characters and soon become the stars of the game. But the Galactica was set to be commissioned at the time of the attack, and is hardly an ideal vessel to harbor humanity's last hope. Led by the Colonial warship the battlestar Galactica and its commanding officer William Adama (Edward James Olmos), those survivors fled into deep space. As a result of the attack, the entire human race was nearly destroyed, and only those who were lucky enough to be aboard starships at the time were spared. Though no Cylon envoy would show for the first 39 years, something terrible happened on the 40th anniversary: immediately after a beautiful Cylon in human form appeared on the Armistice Station, the neutral zone was vaporized and a devastating nuclear attack was launched on Caprica and the Twelve Colonies. Over the course of the next four decades, humanity would deploy an envoy to the neutral Armistice Station to meet with a Cylon envoy on each anniversary of the treaty's signing. The Cylons subsequently withdrew into a remote region of deep space, and for the next 40 years, a tense, silent treaty existed between the Cylons and the Twelve Colonies. Hosted by Keshia Knight Pulliam, MARRIED AT FIRST SIGHT: AFTERPARTY is a talk show that airs following every new episode of MARRIED AT FIRST SIGHT. As a result of the Cylon rebellion, man and machine engaged in a bloody war that would eventually end in stalemate, after which a treaty was signed. Assuming that she was informed she could not w/out being sued, she's trying to find a way to stay without being with ChrisThat's not how it works dear MAFS. Later, the Cylons would become sentient, rebelling against their mortal masters. Sooo.judging from the MAFSAfterParty Alyssa contacted her lawyer to see if she could get out of the marriage. It has taken a long road to get to this moment, but fans want Jamie to leave the MAFS franchise and have someone else host their follow-up shows, I hope the network releases her from all future hosting duties and anoints Gil (MAFS season 13) as a replacement. In the distant future, intelligent robots known as Cylons were created to serve as slaves to the people of the Twelve Colonies on the planet Caprica and to fight humanity's wars. Married at First Sight: Afterparty is a talk show that airs following every new episode of Married at First Sight and is hosted by the incredibly talented. Married At First Sight Updates MAFS Fans Have Had Enough. Having Strike Crafts is good at penetrating shields before the main fleet clashes with the enemy. This ship design has one thing going for it, range. This is very useful if you want to sprinkle in brawlers and chew through enemies’ armor and shield, exposing the hull for the rest of the fleet to take care of. On the other hand, Disruptors have a 100% Shield and 100% Armor bonus damage. Autocannons have a bigger overall balance of damage and can be good all-rounders. It will usually carry Disruptors or Autocannons that will deal significant damage. This ship is massively buffed in the recent 3.6 Orion patch. Furthermore, Artillery now has a minimal range of attack and if a ship gets too close, it will stop firing, which can be devastating if you’re facing a Brawler-type fleet with Artillery. Since there is a tendency to stack up the Evasion of almost every early game ship, you will find that a hard long-range weapon isn’t so viable anymore. Artillery DestroyerĪrtillery Destroyers are solid, but the extra range you get with the Artillery Bow weapon doesn’t do well against a lot of Evasion. There are a lot of alternatives like the Plasma Cannon which can chew through shields. If the enemy stacks a lot of armor shields against your Autocannons, you will deal almost zero damage to them. Keep in mind one thing, Autocannons are very weak against armor. Similar to a brawler, Gunship Destroyer usually runs with a good DPS weapon and is the barebones of a Destroyer army. Having some percentage of Picket Destroyers will make your fleet more powerful since nowadays it’s better to have a big mixture of ships in the fleet, rather than 2 types of ships with a 80/20 ratio. Destroyer Ship Design Picket DestroyerĮven though the Picket ships are not viable alone, they can be added to any fleet and give you that edge. Also, keep in mind that having a lot of Frigates is not very effective against swarm of Corvettes, and are outclassed by Crusiers in every regard. They can be effective against larger ships, but not too much. Since it has damage multiplayer based on targets’ Ship Size, the basic rule applies here: The bigger they are, the harder they fall. There is one thing that the Frigate does the best, and that’s taking on big targets. With the 80/20 ratio of these two designs, you will have a very good formation that is hard to beat in the early stages of the game. While missiles are extremely powerful, they can be hard countered by Guardian Point-Defense systems that the Picket Ship Corvettes have. Having just 15-20% of Picket Ship Corvettes will certainly make your Corvette fleet much stronger. Keep in mind that the Marauder Missles don’t have too much armor damage and are prone to Artillery strikes, so that’s where the next interaction of the Corvettes comes in. The Marauder missiles have solid damage and a very good range for combat engagement. With the introduction of a lot of new mechanics, modifiers, and ship types, the way you will need to go about designing your ship has changed a lot.įleet Relative Power Table By BetelgeuseNotOp From RedditĬorvette Ship Design Interceptor Corvette A lot of things are very different and what worked before, will almost certainly not work now. While it’s tough to flesh out the optimal build, below is a table with a good reference of what a Stellaris ship design should look like in the current state of the game.įleet Loadout Table By FromLackOfLead From RedditĮven though the Stellaris ship design system isn’t perfect yet, it is a massive improvement from the previous versions. Furthermore, it influences the pace of the game and the choices you make ( ascension perks, planet management, origins, etc.) in the key points of the scenario. This all makes the midgame battles much more dynamic and you will need to be able to utilize almost every ship class there is. Also, now it’s very important to have a mixture of things instead of focusing on one specific ship role. You can actually keep some of your Crusiers and Destroyers into the late game. Furthermore, the mid-game ship classes like Destroyers and Cruisers were obsolete when the Battleships came, so it wasn’t very worth even buying the. It was a long waited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. Since patch 3.6 Orion, Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. This game is so much similar to Elder Scroll: Skyrim that it feels like I’ve missed playing the game on Nintendo Switch but it’s like an alternative version of the game in terms of ownership and quite cheaper in price too. As a descendant of an ancient line of kings, you as the main character alone have the power to wield the Ravensword again and restore that which was lost.īefore starting the main storyline, you’ll have to create your character from different species, body type, even the voice pack too in order to make a unique individual as a character and it was easy to follow and easy to create without fail/stress. The Ravensword was lost, and the dark times began. The Kingdom of Tyreas stood alone against a sea of dark elven invaders. The game first starts the story of the battlefield where after the fall of Ravengard, the world descended into chaos. * Reflex and precision-based combat with blocking and dodging * Use various weapons like bows, axes, and swords * Battle various enemy types including huge pre-historic creatures * Numerous options for character customization and completing quests Seamlessly switch between First and Third Person view while mastering different skills, making quest-altering and reputation-altering decisions! As a descendant of an ancient line of kings, you alone have the power to wield the Ravensword again and restore that which was lost.Įxplore a vast and richly detailed world, gather powerful weapons and items, increase your skills, and follow a deep storyline to solve the mysteries of the Kingdom of Tyreas. Story/Description Become an adventurer and uncover the mysteries of the RavenswordĪfter the fall of Ravengard, the world descended into chaos. Price: $6.99/€6.99/£6.99 | Review Code Provided by the Publishers | Genre: Adventure, Role-Playing | Platform: Nintendo Switch, PlayStation 4, Xbox One Developer: Crescent Moon Games | Publisher: Ratalaika Games | Release Date: |